Collider and rigidbody

For a basic gameplay, I wanted to destroy the asteroid when the laser beam hits it. Meaning, the collision between asteroid and laser bullet destroys asteroid. At the same time, laser bullet that collided should also be destroyed. 

In Unity, OnTriggerEnter method is called when two GameObjects collide. During this event:

COLLIDER

Box Collider

Capsule Collider

RIGIDBODY

Rigidbody Component