CAMERA CONFIGURATION

A Camera allows the users or player to view the scene that we develop. Without a Camera in the project, the scene never gets rendered. When we create a new scene, Main Camera GameObject is automatically included. Main Camera includes the Camera component. Thus, we can configure the component, use scripts to manipulate it, like any other game objects. 


Transform: Main Camera

The position, rotation and scale of the camera can be manipulated like other game objects. In this game, I am using 3D objects but would like my user to experience it as a 2D game. So to set up 2D screen, I rotated my camera facing downwards to the plane. 

Figure 1. Camera Facing Downward

Camera Component

Perspective Projection

Orthographic Projection

Camera Component Properties